Hungarian retailers capable of significantly boosting their sales volumes in 2011 were almost exclusively those engaged in selling online. Exact figures will not be available until after the books are closed for the year, but preliminary estimates indicate that the volume of the Hungarian online retail sector was 155 billion forints, and online sales of [...]
{ Read more }2.3 million people play online games on a regular basis in Hungary, and an increasing number of players devote their free time to massively multiplayer online games (MMOG). Over 670 thousand Hungarian MMOG enthusiasts play strategic games as well as online role-playing games, reveals the Report on the Internet Economy by GKIeNET – T-Mobile.
{ Read more }Rapid advances in information and communications technology require up-to-date access networks connecting communities, which is considered basic ICT infrastructure. In March 2009, 2,090 out of Hungary’s 3,152 municipalities had access to a minimum of one fiber-optic network, but government intervention is necessary in order to ensure geographically balanced development across the country by supporting locations [...]
{ Read more }GKIeNET – T-Home – T-Mobile: The Town of Szentendre is the Most Internet Intensive Community in Hungary
The latest Report on the Internet Economy, published by GKIeNET, T-Home and T-Mobile in April 2009, reveals that more than half of the population in Hungary can be considered digitally literate. However, the level of internet intensity subsides outside [...]
GKIeNET – T-Home – T-Mobile: Fertile grounds for e-government service developments
The increasing number of internet users in Hungary as well as innovations in the area of e-government finally bore fruit in 2008: the integration of various e-government systems under a single comprehensive portal, called Ügyfélkapu, was a major step toward the creation of a harmonized [...]